Technical Artist

Advantis Global is becoming INSPYR Solutions
April 21, 2024
CA

Has to sit in the Bay Area, CA ABOUT THIS FEATURED OPPORTUNITY Unlock the future of social virtual reality applications as a Technical Artist with a leading global innovator. We are seeking talented Technical Artists to join its dynamic teams pioneering the next wave of virtual experiences. This role offers a rare chance to shape the visual landscape of VR for a vast audience, working alongside cross-functional teams to craft innovative virtual realities. THE OPPORTUNITY FOR YOU * Collaborate closely with cross-functional teams to conceptualize and create content using Unity, Unreal, and proprietary graphic engines. * Design, manage, and optimize content creation pipelines in collaboration with engineers, artists, and designers. * Develop tools, plugins, and automation to streamline the content creation process and enhance efficiency. * Ensure optimal runtime performance through content optimization and providing guidance on best practices for asset creation to artists and designers. * Solve complex technical and artistic challenges both independently and in cross-functional settings, tackling tasks with undefined requirements. * Thrive in a fast-paced, dynamic environment, adapting to evolving project needs and priorities. KEY SUCCESS FACTORS * Minimum of 3 years' experience with Maya Python/PyMEL, C#, C++ API, PySide/PyQt, or Javascript. * 3+ years of experience in game development or film as a Technical Artist or Technical Director. * Proficiency with Unity, Unreal, or other real-time engines. * Strong knowledge of Perforce, git, and/or other source control systems. * Demonstrated experience in content pipeline development, emphasizing efficient tools and processes for content creation and asset tracking in AAA games, film, or big tech companies. * Ability to effectively communicate and collaborate with cross-functional teams including product managers, engineers, artists, and other technical artists. * Familiarity with content creation software (DCCs) such as Maya, Houdini, Substance, and Photoshop. * Experience with game optimization techniques and performance analysis. PREFERRED QUALIFICATIONS * Experience in building mobile applications with a focus on shipped products. * Familiarity with proprietary infrastructure technologies. * Shader programming experience. * Background in real-time development, embedded with games, and real-time tech art. --- BENEFITS * Company sponsored Health, Dental and Vision coverage * 15 days of accrued PTO per year EQUAL OPPORTUNITY STATEMENT * Advantis Global is an equal opportunity employer and makes employment decisions on the basis of merit, qualifications and abilities. Company policy prohibits unlawful discrimination based on race, color, religion, sex (including gender, gender identity, gender expression, pregnancy, childbirth or medical condition related to pregnancy or childbirth), sexual orientation, national origin, ancestry, age, physical or mental disability, genetic information, political affiliation, union membership, marital or registered domestic partnership status, military or veteran status or any other characteristic protected by law (“Protected Characteristic”). Additionally, Advantis Global is committed to promoting pay equity and prohibits harassment of any employee on the basis of any Protected Characteristic. * Advantis Global is a progressive and open-minded collective. If you’re smart, optimistic and care about being awesome at what you do, come as you are! We welcome you with open arms. * This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training. #AGIT

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